![]() ![]() The racing line can also be toggled in Race Now mode. The main feature of the game is the "Grudges and Alliances" feature, which is based on the player's driving style and attitude. If the player drives dirty and bumps into other drivers, even if it was an unintentional bump, that driver becomes a "Rival", and will bump into the player if they happen to encounter each other later in the race. However, if the player drafts the opponent (a new feature for the game), that rival's level in grudge severity drops. If the player drafts a neutral driver long enough, that driver will become an "Ally", and at times will let the player pass. Conversely, if the player bumps into an ally, their alliance will slowly drop. The maximum amount of severity for both grudges and alliances is -100 and +100, respectively. The player can see his/her four highest grudges and alliances at the end of the race. In Season and Career modes, the grudges and alliances the player makes carry over to future races. The game received positive reviews from critics, with IGN giving the PS2 version an 8.8/10, praising the sounds, "QuickSave", and the microphone support. The main issue that IGN cited was that the driving model is somewhat unrealistic. IGN gave the PC version an 8.5, with the issue being the spotter's incompetence. The Xbox review was also an 8.5, and praised the framerate. GameSpot called the game the Tony Hawk or Madden of NASCAR, and gave the game an 8.8, with Metacritic giving it an 88. ![]()
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December 2022
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